![]() Also there are other screenshots with an eastern european industrial area etc. We can already see some urban environments (like France or Italy?), and that feels very fresh for a SS game. If the game itself is solid, I don't mind some recycling of assets. But The Second Encounter was also like that, and it's my favorite episode. I agree that from what we can see SS4 kinda looks like a big expansion for SS3. It's a very unique game to say the least. ![]() I like Serious Sam 2, not my favorite episode but it's so crazy and strange, like an acid trip. The point is it doesn't look like a NEW entry in the series, it looks like a Serious Sam 3.5, mish-mashed with the Talos principle. The alternate firing modes on weapons is super cool though. Same assets and settings from Talos principle. Now Serious sam 4, probably a new engine version but really looks like ssam3/talos, EXACTLY same enemies as 3 (brides, scrapjacks), at least khnums, werebulls and gnaars got a new design (plus a few new enemies, that's nice I guess). Then serious sam 3, different engine from ssam2 (the same as HD versions but they were simple remakes/remasters), new enemies and the ones that return from previous games got a new design, etc. I know, but look at Serious Sam 2, I know many think it's not a good game, but it's completely different from TFE and TSE, different engine, completely new enemies, and the ones that repeat got a redesign. It can seem a bit lazy, but Croteam is a small studio so they can't remake everything for each project I guess. Like you, when I played I was just like "wow this is SS3 but with puzzles instead of gnaars".Īlso, many of the menues, fonts, sound FX are the same than SS3. It's been a while I've played Talos so I don't remember an exact level name, but I remember part of the game takes place in Egypt, and everything is obviously reused from SS3. Serious Sam 3 reusing stuff from an unreleased game doesn't matter, because, well, it was never released in the first place.Īnd Talos using ssam 3 stuff, I can't remember, would you care explaining? (besides some easter eggs) It’ll be interesting to see what Croteam can come up with to compete.Nguyên văn bởi Nacho:But in this case it does, the only thing I'm thinking while watching the trailer is "this is Talos" ![]() The latest Serious Sam game was released back in 2011, though, and since then some serious screen-filling contenders to the crown have climbed that ladder. With their latest version of the Serious Engine, Croteam is looking to win back that title. The series was known as the FPS with the most enemies on screen and large, expansive maps. ![]() All of these developments they’re bringing to Serious Sam 4. Through the development of the first Serious Sam game, each subsequent sequel – including the HD versions of those games – and now The Talos Principle, the Serious Engine has seen a lot of changes. Story-wise, Serious Sam 4 will take place before Serious Sam 3. That extra time they can use to develop the game’s story, which Jonas Kyratzes, the writer behind the story for The Talos Principle, is working on. Using that, Croteam was able to create the incredibly detailed environments in The Talos Principle in a fraction of the time it would have taken otherwise. In the past, all of the statues, architecture, and other objects defining the maps of Serious Sam titles were based on real places, and hand-drawing each piece was time consuming, but during the development of The Talos Principle they experimented with a program called 123D Catch that turns photographs into 3D models. ![]() One of these is a technique called photogrammetry. Croteam has adopted a number of new methods to help make their jobs easier so they can focus on the quality of the game, they tell Reboot Magazine. ![]()
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